| <FreddFender> | Is it PvP Self-Defense or Pvp, Self-Defense |
| <Savant> | PvP is already in, it's the jail/reporting/bounty system that we call the "self-defense" system. |
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| <Krozy> | So if there are 6 gems, and 6 cubes, that makes over 17,000 combinations per item.. does that sound right? |
| <Savant> | Krozy 6^6 per item
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| <Krozy> | Can you use more then 1 type of gem or cube in the same item? like 2 slots of red gems, 2 slots of blue? |
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| <Krozy> | 6 slots?
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| <Savant> | Yes
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| <Krozy> | oh.. thought it was 4 but wowsers hehe
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| <Savant> | The return is fractional for using the same kind of gem, of course.
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| <Savant> | Currently the first 3 levels of Gem Upgrades are in.
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| <Savant> | There are 6 more coming.
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| <Azreal> | Is it going to be an open market or closed, ie UOs open unending money, or will there be alimit on the amount of money in the land at one time?
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| <Savant> | Open ended, but like I said, there are more money sinks than I can count on one hand.
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| <Toysoldier> | will low lvl monster drop rare items?
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| <Savant> | Yes.
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| <Savant> | You'll start with 199 levels of play, about 11 quests, 4 hunting areas, 1 dungeon, 1 town, 5 NPCs, 3 Gem Levels, Deathmatches... And within a week or two you'll get the PvP Self-Defense system and Secure Trade...
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| <Savant> | Then a few weeks after that, Guilds and levels 100-300, 5 new areas, 2 new dungeons (including a 11 tier dungeon), and a new town.
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| <Zoidy> | 11 tier dungeon? are tiers like levels of the dungeon?
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| <Savant> | Yes, 11 levels to the dungeon.
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| <Zoidy> | is it really dark in the dungeons
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| <Savant> | Not yet. Darkness is still being worked on, because I hate "really dark" stuff. Detracts from the fun to have to blast up your gamma just to be able to play.
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| <FreddyFender> | Is there an ingame bug report tool?
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| <Savant> | There will be a web-based report tool.
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| <Paynen> | in your worst case scenario, what is the number of bugs you are preparring to handle per week?
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| <Savant> | As many as we can.
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| <Krozy> | So did you remember the name of that other resource type starting with the letter "L" ?
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| <Savant> | Krozy, Lidium.
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| <Zoidy> | How long do the seasons last in RL time?
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| <Savant> | Seasons are in in colonization, not in the RPG yet, but I have no idea how long they last.. I can only keep so much info in my head before my ears start to bleed. ;)
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| <Volundr> | so, the need to adjust darkness implies that there's no "light" type spell?
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| <Savant> | Yes, there's a light spell, and candles.
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| <Locust> | What is the 'king of the hill' creature? The baddest of the bad
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| <Savant> | Dragons will probably be the King of the Hill creatures.
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| <FreddyFender> | possible to solo? or only groups can slay them
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| <Savant> | So far the only things we're doing that are "group only" are the Class Rank quests.
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| <Volundr> | will the demo be downloadable for those of us too eager to wait until the CD gets to our country? :)
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| <Savant> | Depends if you sent in a CD or not.
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| <Savant> | If you sent a CD, then we'll be shipping.
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| <Savant> | If you didn't and you're international, you'll get to download.
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| <Savant> | I hope you guys have lots of RAM.
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| <Savant> | 128+ is superb. On my home PC which is 96 RAM and a Matrox Millennium 32 MB G400 card... it's a bit choppy.
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| <FreddyFender> | hows the 56k ?
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| <Savant> | Yeah, modem speed is not a problem.
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| <Savant> | RAM is what's important.
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| <Azreal> | What type of video card needed?
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| <Savant> | Any 3D card, really.
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| <Savant> | The RPG is 2D, which is why RAM is your friend.
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| <Toysoldier> | ati 16mb video sufficient?
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| <Savant> | Yep, thats fine.
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| <Zoidy> | Can you cut the flesh off monsters and cook it up and eat it?
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| <Savant> | Each monster dies kinda funny.
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| <Savant> | The muzzly's explode into blood when you kill them
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| <Savant> | The erant's sorta just fall over into a pile of blood.
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| <Krozy> | On average, how many hours do you work a day?
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| <Savant> | Krozy, about 12
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| <Krozy> | Savant, whats your take on "Hatt-baby, hatt-baby" ?
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| <Zoidy> | lol
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| <Savant> | Funny song.
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| <Zoidy> | Are you worried about Chip & Dales MMORPG? :P
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| <Savant> | Terrified.
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| <Zoidy> | Will you be able to choose what town you start in or does everyone start in the same place?
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| <Savant> | Well, there's only 1 town right now, we'll see what we do when we make more. ;)
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| <Volundr> | Savant, as I understand it it becomes harder to gain exp the higher you get...
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| <Savant> | Right.
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| <Volundr> | is the increased toughness based on level or exp points?
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| <Krozy> | If you are high level, and go after some level 1 type critter, will you still get exp points?
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| <Savant> | Levels really mean nothing besides your stats.
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| <Savant> | Krozy, sure.
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| <Krozy> | so its not really "harder to gain exp", but rather.. it takes substantially more exp between levels to level up -- traditional approach
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| <Savant> | Right.
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| <Krozy> | So its like D&D model as opposed to EQ, where no exp is awarded for killing a snake
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| <Savant> | The cost to increase stats increases exponentially as you increase them... monsters give exponentially more experience as you hunt higher level ones.
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| <Toysoldier> | how many are u accepting for beta overall?aproximately? |
| <Savant> | 5,000 over the course of 2 months |
| <Toysoldier | hmm..so 5000 out of 15000 applicant right? |
| <Savant> | 15,000 currently. |
| <Savant> | We get 300-500 a day on average. |
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| <Krozy> | What kind of potions will there be? Im assuming healing, and probably to boost esp, but what else? |
| <Savant> | Healing, Spirit, Cure Disease, Stamina -- currently. |
| <Savant> | Well, and the liquids used in upgrading equipment |
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| <Krozy> | Will there be any craftsmans marking ability? |
| <Savant> | Nope |
| <Savant> | But your colony will likely produce stuff like "Krozy's scimitar" which is way cooler anyway. ;) |
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| <Synon|FoA> | Savant, is your engine leased or did you create your own? |
| <Savant> | Our engines (there are 2) was created by our partners in this project. |
| <Savant> | We do have our own 3D engine though, which we're making our next 2 games on. ;) |
| <Synon|FoA> | What partners? if you dont mind me asking |
| <Savant> | Yes, we have a Korean partner in this project. |
| <Savant> | They provide us with some massive manpower. ;) |
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| <Azreal> | Savant are you coding in thigns like, chess, checker, poker ect? |
| <Savant> | Azreal, I don't code. ;) |
| <Azreal> | IE an infrastructure for games, UO had chess but no ruleset |
| <Savant> | I doubt it, Az. We're providing a lot besides just monsters, so games to keep you entertained when you're supposed to be playing the "real" game just aren't planned. |
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| <Ratatoo> | do we get surnames or titles for achievenments in the game? |
| <Savant> | Ratatoo, we're working on that. |
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| <Lewie> | How long does it take to logout? |
| <Savant> | Immediate. |
| <Savant> | Stuff doesn't kill you in one hit (unless you're way overhunting) nor do they chase you everywhere and you can't run away... |
| <Savant> | There's no need for people to log out to avoid death. |
| <Savant> | Remember, we're not those other games. ;) |
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| <Lewie> | Will our characters remain after we log out? |
| <Savant> | Lewie, no. |
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| <Lewie> | what is to prevent people from abusing this feature? |
| <Savant> | Abusing what feature? |
| <Lewie> | ok, say i am in a brawl where only the last one living wins... |
| <Savant> | We're considering a timer on logout, but I just haven't decided yet. I have to weigh the advantages and disadvantages. |
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| <Volundr> | do you reconnect in the same spot that you log out? |
| <Savant> | Not currently. |
| <Savant> | Currently you log back into town, where you're safe from PvP |
| <Lewie> | can we change the towns that we log back into? |
| <Savant> | Yes, you'll be able to bind in some fashion. |