Fallen Age Info Digest: April 29, 2001 - May 5, 2001
The following list of statements are the highlights of issues discussed on
the forums over at 'The
Official Site' over the past week by Savant and Drysart. No posts made
by Willow (QA) resolved any issues.
This Info Digest was mailed out to members who requested it. - To signup to
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member profile
Savant: If you are having problems activating your beta account, check
to see that you have cookies turned on. If they are not turned on, your
session will time-out after you click accept.
Savant: Early next week I'll be putting up a "known bugs" list, so that
you all know of the bugs we're aware of, and have documented. Also listed
will be a "known wanted feature" list, so that you all know what features
we've heard you ask for and what our plan is for it.
Drysart: Your game password is limited to eight characters, as is the
field on the survey form. [If when you created your account your password
was longer then 8 characters, simply use the first 8 characters]
Patch Information
Savant: In response to "after downloading patch it just freezes", You just
need to wait. It looks like it's frozen, but it's simply decompressing and
installing the patch. Just give it a few minutes
Savant: Increased area is coming, but Video Card fixes will take longer --
It's not as simple as just "fixing" it -- Need to buy each of the specific
cards and test each one. [And then on May 1, 2001...] We updated
monster data so that Chakra and Shaman come more in line with Warriors.
Savant: Next patch should contain a bit of a boost to shamans. Other
balance issues will be worked out later. Content and core Game Mechanics
still is top priority.
Savant: Concerning "GeForce2 performance" Forcing Anti-Aliasing solves the
choppiness, but drops your framerate -- we're working on a fix
Savant: We'll be adding a "lock on" feature where you'll no longer have to
be mousing over an opponent (monster or otherwise) to attack it... You'll
just lock onto the creature and have to attack or cast your spells. Also,
we're looking into a timer for logout -- still debating how long of a timer,
though.
Savant: Currently we're preparing to patch a changed map for the Stage 1 Beta
area, the PK system (Jail, Bounty, etc.), fix some bugs, add a bit more content,
and try to rebalance things slightly.
Savant: Things that will come later (besides the promised mechanics) are a
complete chat system overhaul, UI overhaul, graphics overhaul (including all
new avatars and more), and obviously much more content.
Items
Savant: There's a 0-3% chance that Beef (or any other repairer) can
accidently break a weapon during the repair process. We don't have items
that spawn once every 3 weeks that you need to camp. There needs to be a
healthy economy -- If all you had to do was repair an item and it was perfect,
then what good is repairing but a money sink? The only other option is having
an items max durability degrade each time you repair it... somehow I doubt
anyone wants this.
Quests
Savant: Bumpies are the nicknames for Rigins... but since we don't have all
the lore in yet for you to know that, I suppose I should change Frederick to
say Rigin.
PvP
Savant: Our PK system will be put in shortly. I ask the PvP'ers in the game
to please take it easy until then. A lot of people do not like open PvP, and
while we'll always strive to allow everyone to live together in a single world,
it isn't fair to subject them to PvP until our full PK system is implemented.
Dungeons
Drysart: We've been toying with the ideas of dungeon bosses (you may see one
appear at the lower level of the newbie dungeon soon, actually). But in order
to meet with our no-camping mandate, don't expect those boss mobs to have
special drops or anything. They'll have the same loot table (and probably
experience points) as their underlings. If you want good loot or exp, you
should go to an area more suited to you, not slum around in a lower-level
dungeon and pick off the boss over and over.