Fallen Age Info Digest #11: May 20, 2001 - May 26, 2001

The following list of statements are the highlights of issues discussed on the forums over at 'The Official Site' over the past week by Savant, Drysart and E. No posts were made by Willow (QA).

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Killride
Interface
Introduction of 'E'
Technical Stuff

Killride

Midway through the week, a can of worms was opened regarding Killride. Killride is the Korean counterpart of Fallen Age. Development occurs on the Korean version and then Fallen Age receives a stable patch afterwards. There was some comotion concerning this incident, and where things have been and are heading with Fallen Age. Savant made this post in response:

I'm gonna hate to disappoint those of you with conspiracy theories, but I'm gonna do it anyway. =P

XPD Entertainment is SK Corp. The "XPD" company name was spun-off just last month, but it's still a wholly-owned subsidiary.

We've never made a secret that we were working in conjunction with a Korean company on this game. I'm sure the engrish cast any doubt of that aside. :)

The game was completely different a year ago, in fact, it had a different name in Korea then as well. The graphics, interface, combat system, etc. all were completely different - Which is why it would seem the Beta there has been going on longer -- It's since gone through a complete overhaul, which is the FA you're seeing now.

We're at exactly the same stage of Beta minus one patch, because we have certain features we need to re-tweak after they're done, and because we like our patches to be as stable as possible (as has been proven with the entire Beta thus far).

Shaker, the Project Manager on the Korean end had this to say:

Hi everyone I am the Project Manager of Killride in Korea...
We are working together with Savant and Netamin to make great game for US and Korea.
Netamin help me with design and make different rules for US, and we design Korea market together too.
Together we design both markets games.

And to help clarify the relation between Netamin and Korea, in regards to adding features, Savant stated the following:

Ok, apparently it hasn't been made clear enough, so let's try again.

It's a co-development.

If we want a feature the entire team (ie us and them) need to agree on it, if they want a feature, the entire team (ie us and them) need to agree on it.

We're both designing and making the game. We're both developing the game. We're both the decision makers when it comes to the game. Both groups of Beta Testers get equal input.

It's no different than having a single team, except ours is broken up into two countries.

An IRC Chat took place with Savant concerning Killride. - The concise log may be found here.

Interface

Introduction of 'E'

Eric "E" Lodge, the new Community Relations Manager made this post concerning the patch and timeline:

Hi everyone,

I'm Eric "E" Lodge, and I'm the new Community Relations Manager here for Fallen Age. I've been with Netamin for several months, and now I'm here to serve you! :) My first post here will be one you will all hopefully love and hate me for. That way we start on even ground. Heh. First -- Savant is now Executive Producer of Fallen Age. Which means while he'll still be running the show, it'll be a more hands off dealing - So he won't be around as often and will be doing a lot more work on the back end. Second -- Your patch has been delayed, again. I'm sorry, but as you know software can often times be tricky. We don't know exactly how long, but we can tell you it will be no later than 3 weeks. Here are your rough build notes:

PK System:

In-Game Wanted Bulletin Board System:

New Map:

Secure Trade:

Colony Changes:

Items:

Balancing:

Bugs:


Third, a timeline! Here is your rough Timeline Savant just handed me. Please remember that these are not complete and are hard deadlines, but soft ones - which means there is always the possibility of delays.

June:

July:

August:

September:

October:

Well, that's all for my first post. It's nice to meet all of you and I'm sure we'll be having lots of communication together in the near future. :)

Technical Stuff