Savant: Official Build Notes v1.58 - Fallen Age:
These are the official build notes for the big patch. This is a pretty hefty
download (doubling current content as well as new features) so it is going to
require a new client which we will link for you to download within the next
couple days (it's 150 megs).
Once we begin allowing you to download the new client, we will be changing
all the server-side data, which means you will not be able to access the game
with the old clients.
Please keep in mind that we're still in early Beta, so there will be
bugs, some from before, some new ones introduced. The patch may even break
things that were working fine before. Please try to understand that that's why
we're in Beta, and be patient.
You will run into lots of typos and Engrish, so give us time while we correct
those as well.
OFFICIAL BUILD NOTES: June 29, 2001
- New PK system launched
- All players begin with their name in WHITE.
- When you initiate an attack against another player, your name
turns ORANGE for 3 minutes.
- If you kill someone with an ORANGE name, you receive NO PK
count.
- If you kill someone with a RED name, you receive NO PK
count.
- If you kill someone with a WHITE name, you receive a PK
count.
- If you kill THREE WHITE named players, your name will turn
RED.
- If you are killed by another player while your name is RED,
you will resurrect in prison.
- To be released from prison, you must serve a mandatory 15
MINUTES (in-game time) and kill X number of monsters
that roam within the prison. X represents the number of
WHITE named players you killed before ending up in jail
(So if you kill 30 WHITE names before you are killed,
you must kill 30 monsters while within prison).
- RED named characters (PK's) are charged 30% extra at vendors.
- If your TOTAL PK count is over 50 (this is aside from going
to prison for 3+ murders) your name ends up on an in-game
BOUNTY BOARD. Those who find and kill players with a bounty
on their heads, become BOUNTY HUNTERS, and have their name
placed on an in-game BOUNTY HUNTER BOARD. (The Bounty Hunter
board is a ladder, the highest Bounty kills is listed at the top).
- Secure Trade is in! This is quite simple to use, it's one of the
options when you SHIFT+LEFT CLICK on another player (same as pulling up
their profile to take a look or challenge to a Deathmatch).
- The original map has changed. Town and surrounding areas may look a
little different now. [Picture of the map may be found
here]
- Level 100-199 content is now in. This includes new monsters, items, maps,
and quests.
- 343 new items introduced. [Previous 255 with some inaccessible, now 520
total, of which you can find here.]
- A dozen new monsters unleashed.
- New spells and skills for each class!
- Levels 100-130 quests released.
- A brand new dungeon has opened - 3 levels deep!
- Guardians (guards) now patrol town! (Beware would-be attackers and PK's!)
- A brand new patch program and patch process is introduced, to make
patching and updating the files easier. Also those who had problems
patching the first version of the client should be ok now.
- New Left Hand items introduced. These items are directed towards helping
balance Shamans and Esper's. Left Hand items will mainly be magical in
nature.
- Some cards with the choppiness bug should see considerable improvement.
We are hard at work at the others.
- Those of you who could not adjust SFX volume can rest easy now.
- Item drops for lower levels have increased both in frequency and value.
- +40 potions have decreased in weight from 4 to 3 pounds.
- +80 potions have decreased in weight from 8 to 6 pounds.
- Haste and Slow spells (for Shaman) have improved. Haste now adds +2 to
speed instead of +1, and Slow subtracts -2 instead of -1. The spells also
last 1 minute now.
- Newbie Quest added for level 1 - 10. Better rewards for this quest.
- Monster drops now land closer to the corpse.
- Bank limitations on Withdraws and Deposits have been upped from 20,000 to
1,000,000 Juno.
- Many bug fixes for Colony Mode (including a notorious crash bug!)
- Countless balance tweaks for each class.
We are now at identical stages as the Koreans. Both sides have the exact
same versions and we move forward in parallel now.