| [00:45] | <Krozy> | Does Netamin have the ability to alter the core and general content such that features we would like to see may be implemented in a timely manner, or is XPD/SKCorp/Killride generally in control of all programming aspects |
| [00:45] | <Krozy> | If something gets added, does it have to go up the chain to Korea, before it gets back to us |
| [00:46] | <Savant> | It's a co-development project. What goes in here will go in there, what goes in there will go in here. And since the majority of our manpower is there, yes, it will go through Korea first. |
| [00:46] | <Krozy> | ok.. now another related question.. |
| [00:47] | <Krozy> | Will Killride and Fallen Age always be "the same", or will dynamic content (world, interface, sprites for avatars) be different? |
| [00:47] | <Krozy> | More focus on world, since that is well. .server side dependency |
| [00:48] | <Savant> | The core of it will always be the same, as it's a compromise of the two markets as one project. But there will be differences such as PK servers if we see the need for them, our client being different, our sprites being different, etc. |
| [00:48] | <Krozy> | So the world will not be different? |
| [00:48] | <Savant> | What do you mean by the world? |
| [00:48] | <Krozy> | The map |
| [00:49] | <Krozy> | For example .. they have the new town, we have the old town .. the server core could care less (or at least it shouldnt care) |
| [00:49] | <Savant> | Probably. We make our own maps here as well, but they have full rights to whatever tech we have, so there's no reason for them not to use it -- and vice versa. |
| [00:49] | <Savant> | Yes, that "new" town is part of our next patch along with a complete remap of the entire map as you have it now |
| [00:49] | <Krozy> | ok.. What are your thoughts on the planned size of Fallen Age .. being well, rather small in comparison to something like Ultima ONline |
| [00:50] | <Savant> | What you see now is 1/25th the world size |
| [00:50] | <Krozy> | I'm referring to when that 1/25th becomes full size |
| [00:50] | <Savant> | Yes |
| [00:50] | <Krozy> | Fallen Age, 25X the size it is now, is still 1/4th the size of UO |
| [00:50] | <Savant> | 1/25th is map size |
| [00:50] | <Savant> | Not including dungeons |
| [00:50] | <Krozy> | And that doesnt take into account UOs mirroring. in which case it'd be 1/8th the size |
| [00:52] | <Krozy> | Savant: What are your thoughts on players building their own maps and contributing them? |
| [00:53] | <Savant> | We had a small hickup with the monster server changes, so that might have set us back a couple days, we'll see. |
| [00:53] | <Savant> | Krozy, I haven't considered it. |
| [00:53] | <Savant> | hiccup even |
| [00:54] | <Krozy> | Why does www.xpdonline.com point to the same address as www.fallenage.com |
| [00:55] | <Savant> | Because XPD Online was our former name for Fallen Age before we announced the game... also where XPD Entertainment got the idea for their new spinoff name :) |
| [00:56] | <Krozy> | What does XPD stand for? |
| [00:56] | <Savant> | Nothin' important. :) |
| [00:57] | <Savant> | Heh, anything else, Krozy? |
| [00:57] | <Krozy> | heh - when will we see more concept art? |
| [00:57] | <Savant> | You just found plenty on the other site from what I saw =P |
| [00:58] | <Krozy> | Has anyone, either from Netamin or XPD/SKCorp looked into the combat hacks? |
| [00:59] | <Savant> | Combat hacks? |
| [00:59] | <Krozy> | The ones involving no range checks |
| [00:59] | <Savant> | No range checks? Dont think that was reported |
| [01:00] | <Krozy> | im gonna check on that |
| [01:01] | <Krozy> | http://www.fallenage.com/ubb/ubb/Forum5/HTML/000376.html |
| [01:01] | <Savant> | So let me have it -- but I expect a full info digest on it, and one posted on the boards =P |
| [01:01] | <Krozy> | I never said there was a conspiracy. - I just raise concerns of whether or not things can get done |
| [01:01] | <Gil|FA> | Hey Sav, did you get any cash from those deep pocket dudes at SK? |
| [01:02] | <Savant> | We're not owned, funded, or otherwise by SK Corp |
| [01:02] | <Savant> | We're simply their partner in this game's development |
| [01:03] | <Krozy> | Here's another concern.. |
| [01:03] | <Krozy> | Yesterday.. the monster server issue ... - We had to wait until tonight for it to be "fixed". - Why the wait, as it corresponds to their business hours, were they not available yesterday? - Is this something that can happen in the future? |
| [01:04] | <Krozy> | Did someone forget something as simple as adding a & at the end of a command? |
| [01:05] | <Savant> | No it wasn't something that simple. It was a hardware as well as software issue. We needed more time to work out some kinks. It wasn't dependant on Korea at all. |
| [01:05] | <Savant> | That doesn't mean that a situation won't arise that *does* require Korea and their might need to be a wait. |
| [01:05] | <Savant> | There is no "approval" matters -- it's a co-development. |
| [01:06] | <Krozy> | From a programming standpoint .. Why are there such inefficiencies in file formats. - To quote Alazane "sometimes I feel like I could pull better file formats out of may ass" |
| [01:07] | <Savant> | Inefficiencies in file formats? |
| [01:08] | <Krozy> | For example ... Colony mode graphics appear to be padded to nearest 4 byte boundary, Tile filesets could have been compressed - There are descripters to note blank space |
| [01:09] | <Savant> | While I'm not a programmer myself and couldn't give you technical details as to why, I have confidence that our programmers on both sides are doing the best job they can and look at all issues when deciding matters such as "inefficiencies in file formats." I'm sorry if the way we're doing doesn't please you. ;) |
| [01:09] | <Krozy> | Estimates indicate hard drive and memory waste upwards of 20% |
| [01:10] | <Krozy> | Doesn't cause me problems, just looks "dumb" |
| [01:10] | <Krozy> | Then again, I don't make games |
| [01:10] | <Savant> | :) |
| [01:10] | <Savant> | Indeed. |
| [01:10] | <Krozy> | someday |
| [01:10] | <Savant> | Any more questions? =P |
| [01:12] | <Krozy> | How much testing of video cards and cpus has Netamin or XPD done to try to resolve the video problems? |
| [01:12] | <Savant> | A lot. |
| [01:13] | <Krozy> | results? |
| [01:13] | <Savant> | Results will be in when we patch in a fix. :) |
| [01:14] | <Savant> | I can say that we had/are still purchasing over 25 different video cards to find the problem(s). |
| [01:14] | <Krozy> | new ones or older models? |
| [01:14] | <Savant> | Brand new of the exact models reported to have issues. |
| [01:15] | <Krozy> | How large is Netamin's QA department for Fallen Age, and does XPD have one as well? |
| [01:15] | <Savant> | Yes, we both have one. And we don't give out breakdowns of our teams - No company does. :) |
| [01:16] | <Krozy> | ok, understandable, but can you at least indicate whether its more then just "Willow" ? |
| [01:16] | <Savant> | Yes, it's more than just Willow. |
| [01:16] | <Savant> | Believe it or not, the people you see posting on the boards are not the only people working on the game. |
| [01:17] | <Krozy> | well it was stated there were about 15 at netamin on fallen age and about 50 in korea, im sure those numbers have fluctuated since then |
| [01:17] | <Savant> | They have. |
| [01:18] | <Krozy> | Would you get mad if I built a better patch program? |
| [01:18] | <Savant> | Nope. But we're reworking our patch program currently as well - but you're more than free to if you like. :) |
| [01:20] | <Krozy> | At what point through beta can we expect to see hundreds of quests, and more then the every 10 level ones, and do anytime quests |
| [01:21] | <Savant> | Probably towards the end as the quest system is revamped. |
| [01:22] | <Krozy> | Why was the symbol changed from Killride to Fallen Age |
| [01:22] | <Savant> | Because I didn't like a goat skull or whatever the heck that symbol is. :) |
| [01:23] | <Krozy> | Whats the deal with the government and dandelions? |
| [01:23] | <Savant> | I cannot comment on that. |